DevLog 4.2.1 The Lost Stars #MakeGamingGoodAgain

Using LDtk is very Hard to Use as it has Got Little Documentation, Unfortunately when making an import to Unity Tutorial he didn't think about he didn't think about what happens when you actually import the LDtk file to Unity he just Showed me how to install the importer, This Needs to be Fixed https://deepnight.itch.io/

as Far as Coding Goes i haven't done to much with code, as I am Trying to make a beta version of the Game see how people respond and go from there i am also trying to get a story together, that kind compliments the map, but that is more difficult. So even though i haven't done to much with Coding this is what i am Trying to work on right now.
C#
if(Input.GetMouseButtonUp(0) && ColHit == true && cClick == 0f){
if((rotZZ <= 0.2f && rotZZ >= -0.2f) || (rotZZ <= 361f && rotZZ >= 358.0f) || (rotZZ <= 270.2f && rotZZ >= 269.1f)){
rigidbody.velocity = transform.rotation * new Vector2(speed / speedReduce, jump);
}
if((rotZZ <= 181.2f && rotZZ >= 179.1f) || (rotZZ <= 91.2f && rotZZ >= 89.1f)){
rigidbody.velocity = transform.rotation * new Vector2(speed / speedReduce, jump);
}
}I need to pass the 2 if Statements inside of a function, I also need to see if i can condense the Code and make it more readable. Right now the code is checking for rotation and making it to where you can only jump on said rotation.
But i will get in to more on that a little later because that is not entirely my focus. if you want to Support my endeavors my Patreon is here - https://www.patreon.com/user?u=8224883
and if you are on Minds.com - https://www.minds.com/1negroup/
or Backed.by (Highly Recommend) - https://backed.by/1negroup