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COSMOS PURITY: army units can't talk to current systems right now.

errArachnicaOct 26, 2019, 1:57:34 AM
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currently:

main menu = working

by this i mean the main menu.

great library = working

just needs to have images, objects, sounds, and text applied to the currently working system skeleton.

hangar visual design = stable

this is only the game level for the armies, but obviously its nice to have it nailed down.

player control gimbal = works, but clunky, needs to be cleaner, and currently cannot speak to units

this constitutes the part which the camera is attached to, control parts run from, and which holds the tall glowing control pillar, and generally hosts movement within the world.

also RE: the UI during that portion of the game, parts of the UI need to moved, shrunken, deleted and/or added

also the gimbal is supposed to be selecting units and exercising control over them, their movements, and any weapons/abilities they might have.

currently that's not happening yet. there is a reason why.

ingame units = currently too stupid to talk to

so this would be the actual strategy game units themselves.

each one of them is a full and complete unit, with objects such as weapons being included via functional parts, and decision-making decided regarding the units brains.

problem is, currently the system is so hamstrung the units dont even have functional brains yet.

and there's another issue, it's not just that they need to tick and move.

they also don't just exercise these actions at any given time, given the games turn based gameplay. the unit therefore needs the capability of phoning home to the gimbal to ask things like:

-is it my turn yet?

-am i moving or attacking?

-if attacking is yes, then with what weapon?

-if moving or attacking, whats my target point?

-am i dead yet?

-if so, should i go through a death animation yet?

-what about a hurt animation?

and other important questions like this. currently the gimbal can't answer these either at all or not very well. therefore the units cannot talk to it, and vice versa, therefore i cant even give the units any brains yet.

adding to this is the new NPC progress, that means these units can finally come to life. ideally, newly made NPC code drives the game units properly, and they talk to a newly updated player gimbal.

TLDR

central player gimbal too weak and clunky, cannot speak to units, and units need new brains anyways via useful, new NPC coding.

#gaming