I have a question for you guys. I'm designing an RPG and it goes against the grain in some key ways, which means I need to tell the GM how to approach things differently than they may be used to. Of course I also want to help people who have never been a GM before. What level of advice would YOU want to see? Broad strokes, deep discussion, basic pointers, play examples? Any feedback would be great. #design #ttrpg

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