I have a question for you guys.
I'm designing an RPG and it goes against the grain in some key ways, which means I need to tell the GM how to approach things differently than they may be used to. Of course I also want to help people who have never been a GM before.
What level of advice would YOU want to see? Broad strokes, deep discussion, basic pointers, play examples? Any feedback would be great.
#design #ttrpg