EOT- Revolutionizing the gaming industry Today, an overview of a very ambitious project. The project is called EOT, and it is dedicated to the most virtual reality and video games. This project will provide an opportunity to get out of the shadow the young and talented developers and to show a new generation of game creators. Over the last year the turnover from the sale of game content was up to $ 150 billion. Many digital giants such as Steam, Google Play, AppStore, and others dominated the market and dictate their conditions. If the developer does not release their game on one of these platforms, he will not be able to recoup reasonable profit and become more or less known in the gaming community. At the same time the conditions of sale on the content of these services are easy prey. Platforms collect a commission for every game sold at a rate of 30 to 50%. This aspect has a direct impact on the sales and success of companies. Not every user is willing to pay a high price for the game. In the absence of a real alternative many developers are forced to go through restrictions made by this ads companies and pay larger commission. Companies such as apple, android and others have a large chunk of revenue from the game. In addition, a lot of money was put into the promotion of the games through advertising. Facebook, Google and other platforms, too, were for these developers to promote their games. However, a large amount of money invested in attracting players and distribution of games, has forced developers care more about the exhibit, and not about the quality. Game distribution method is central and has caused many developers to finance the promotion of games. Developers no longer put so much money to make sure that the game is up to standard, knowing full well that they will spend a lot of money on marketing and distribution of games. Large companies with high financial power use it in marketing their games and attract players and the attention of many people,...

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